#pragma once #include "Game/Actor/AI/aiWeaponRootAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MasterSwordRoot : public WeaponRootAI { SEAD_RTTI_OVERRIDE(MasterSwordRoot, WeaponRootAI) public: explicit MasterSwordRoot(const InitArg& arg); ~MasterSwordRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0xf0 void* mMagicCreateUnit_a{}; }; } // namespace uking::ai