#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MergedDungeonPartsRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(MergedDungeonPartsRoot, ksys::act::ai::Ai) public: explicit MergedDungeonPartsRoot(const InitArg& arg); ~MergedDungeonPartsRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const sead::Vector3f* mTransFieldBodyGroup00_m{}; // map_unit_param at offset 0x40 const sead::Vector3f* mRotateFieldBodyGroup00_m{}; // map_unit_param at offset 0x48 const sead::Vector3f* mTransFieldBodyGroup01_m{}; // map_unit_param at offset 0x50 const sead::Vector3f* mRotateFieldBodyGroup01_m{}; // map_unit_param at offset 0x58 const sead::Vector3f* mTransFieldBodyGroup02_m{}; // map_unit_param at offset 0x60 const sead::Vector3f* mRotateFieldBodyGroup02_m{}; // map_unit_param at offset 0x68 const sead::Vector3f* mTransFieldBodyGroup03_m{}; // map_unit_param at offset 0x70 const sead::Vector3f* mRotateFieldBodyGroup03_m{}; // map_unit_param at offset 0x78 const sead::Vector3f* mTransFieldBodyGroup04_m{}; // map_unit_param at offset 0x80 const sead::Vector3f* mRotateFieldBodyGroup04_m{}; // map_unit_param at offset 0x88 const sead::Vector3f* mTransFieldBodyGroup05_m{}; // map_unit_param at offset 0x90 const sead::Vector3f* mRotateFieldBodyGroup05_m{}; // map_unit_param at offset 0x98 const sead::Vector3f* mTransFieldBodyGroup06_m{}; // map_unit_param at offset 0xa0 const sead::Vector3f* mRotateFieldBodyGroup06_m{}; // map_unit_param at offset 0xa8 const sead::Vector3f* mTransFieldBodyGroup07_m{}; // map_unit_param at offset 0xb0 const sead::Vector3f* mRotateFieldBodyGroup07_m{}; // map_unit_param at offset 0xb8 const sead::Vector3f* mTransFieldBodyGroup08_m{}; // map_unit_param at offset 0xc0 const sead::Vector3f* mRotateFieldBodyGroup08_m{}; // map_unit_param at offset 0xc8 const sead::Vector3f* mTransFieldBodyGroup09_m{}; // map_unit_param at offset 0xd0 const sead::Vector3f* mRotateFieldBodyGroup09_m{}; // map_unit_param at offset 0xd8 const sead::Vector3f* mTransFieldBodyGroup10_m{}; // map_unit_param at offset 0xe0 const sead::Vector3f* mRotateFieldBodyGroup10_m{}; // map_unit_param at offset 0xe8 const sead::Vector3f* mTransFieldBodyGroup11_m{}; // map_unit_param at offset 0xf0 const sead::Vector3f* mRotateFieldBodyGroup11_m{}; // map_unit_param at offset 0xf8 const sead::Vector3f* mTransFieldBodyGroup12_m{}; // map_unit_param at offset 0x100 const sead::Vector3f* mRotateFieldBodyGroup12_m{}; // map_unit_param at offset 0x108 const sead::Vector3f* mTransFieldBodyGroup13_m{}; // map_unit_param at offset 0x110 const sead::Vector3f* mRotateFieldBodyGroup13_m{}; // map_unit_param at offset 0x118 const sead::Vector3f* mTransFieldBodyGroup14_m{}; // map_unit_param at offset 0x120 const sead::Vector3f* mRotateFieldBodyGroup14_m{}; // map_unit_param at offset 0x128 const sead::Vector3f* mTransFieldBodyGroup15_m{}; // map_unit_param at offset 0x130 const sead::Vector3f* mRotateFieldBodyGroup15_m{}; }; } // namespace uking::ai