#include "Game/Actor/AI/aiMessageReceiveCheck.h" namespace uking::ai { MessageReceiveCheck::MessageReceiveCheck(const InitArg& arg) : MessageReceiveCheckBasic(arg) {} MessageReceiveCheck::~MessageReceiveCheck() = default; bool MessageReceiveCheck::init_(sead::Heap* heap) { return MessageReceiveCheckBasic::init_(heap); } void MessageReceiveCheck::enter_(ksys::act::ai::InlineParamPack* params) { MessageReceiveCheckBasic::enter_(params); } void MessageReceiveCheck::leave_() { MessageReceiveCheckBasic::leave_(); } void MessageReceiveCheck::loadParams_() { MessageReceiveCheckBasic::loadParams_(); getStaticParam(&mMsgType_s, "MsgType"); } } // namespace uking::ai