#include "Game/Actor/AI/aiMessageReceiveCheckBasic.h" namespace uking::ai { MessageReceiveCheckBasic::MessageReceiveCheckBasic(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MessageReceiveCheckBasic::~MessageReceiveCheckBasic() = default; bool MessageReceiveCheckBasic::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MessageReceiveCheckBasic::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MessageReceiveCheckBasic::leave_() { ksys::act::ai::Ai::leave_(); } void MessageReceiveCheckBasic::loadParams_() {} } // namespace uking::ai