#include "Game/Actor/AI/aiMetalObjectBuried.h" namespace uking::ai { MetalObjectBuried::MetalObjectBuried(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MetalObjectBuried::~MetalObjectBuried() = default; bool MetalObjectBuried::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MetalObjectBuried::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MetalObjectBuried::leave_() { ksys::act::ai::Ai::leave_(); } void MetalObjectBuried::loadParams_() { getStaticParam(&mPullOutSpeed_s, "PullOutSpeed"); getStaticParam(&mCheckGroundRadiusScale_s, "CheckGroundRadiusScale"); getStaticParam(&mIsIgnoreResistanceArea_s, "IsIgnoreResistanceArea"); getStaticParam(&mIsCheckGrabYPosFix_s, "IsCheckGrabYPosFix"); getStaticParam(&mIsCheckSelfY_s, "IsCheckSelfY"); getMapUnitParam(&mIsInGround_m, "IsInGround"); getMapUnitParam(&mEnableRevival_m, "EnableRevival"); } } // namespace uking::ai