#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MetalObjectBuried : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(MetalObjectBuried, ksys::act::ai::Ai) public: explicit MetalObjectBuried(const InitArg& arg); ~MetalObjectBuried() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mPullOutSpeed_s{}; // static_param at offset 0x40 const float* mCheckGroundRadiusScale_s{}; // static_param at offset 0x48 const bool* mIsIgnoreResistanceArea_s{}; // static_param at offset 0x50 const bool* mIsCheckGrabYPosFix_s{}; // static_param at offset 0x58 const bool* mIsCheckSelfY_s{}; // map_unit_param at offset 0x60 const bool* mIsInGround_m{}; // map_unit_param at offset 0x68 const bool* mEnableRevival_m{}; }; } // namespace uking::ai