#include "Game/Actor/AI/aiMetalObjectFixed.h" namespace uking::ai { MetalObjectFixed::MetalObjectFixed(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MetalObjectFixed::~MetalObjectFixed() = default; bool MetalObjectFixed::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MetalObjectFixed::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MetalObjectFixed::leave_() { ksys::act::ai::Ai::leave_(); } void MetalObjectFixed::loadParams_() { getMapUnitParam(&mIsFixedPlace_m, "IsFixedPlace"); } } // namespace uking::ai