#include "Game/Actor/AI/aiMimicCliffStopEnemyNormal.h" namespace uking::ai { MimicCliffStopEnemyNormal::MimicCliffStopEnemyNormal(const InitArg& arg) : CliffStopEnemyNormal(arg) {} MimicCliffStopEnemyNormal::~MimicCliffStopEnemyNormal() = default; bool MimicCliffStopEnemyNormal::init_(sead::Heap* heap) { return CliffStopEnemyNormal::init_(heap); } void MimicCliffStopEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) { CliffStopEnemyNormal::enter_(params); } void MimicCliffStopEnemyNormal::leave_() { CliffStopEnemyNormal::leave_(); } void MimicCliffStopEnemyNormal::loadParams_() { CliffStopEnemyNormal::loadParams_(); getStaticParam(&mJumpDistXZ_s, "JumpDistXZ"); } } // namespace uking::ai