#pragma once #include "Game/Actor/AI/aiCliffStopEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MimicCliffStopEnemyNormal : public CliffStopEnemyNormal { SEAD_RTTI_OVERRIDE(MimicCliffStopEnemyNormal, CliffStopEnemyNormal) public: explicit MimicCliffStopEnemyNormal(const InitArg& arg); ~MimicCliffStopEnemyNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1e0 const float* mJumpDistXZ_s{}; }; } // namespace uking::ai