#include "Game/Actor/AI/aiMimicEnemyFindPlayer.h" namespace uking::ai { MimicEnemyFindPlayer::MimicEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} MimicEnemyFindPlayer::~MimicEnemyFindPlayer() = default; void MimicEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void MimicEnemyFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void MimicEnemyFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); getStaticParam(&mPlayerForceFindDist_s, "PlayerForceFindDist"); getAITreeVariable(&mMimicryMaterial_a, "MimicryMaterial"); getAITreeVariable(&mIsStartResetMimicry_a, "IsStartResetMimicry"); } } // namespace uking::ai