#pragma once #include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MimicEnemyFindPlayer : public EnemyBaseFindPlayer { SEAD_RTTI_OVERRIDE(MimicEnemyFindPlayer, EnemyBaseFindPlayer) public: explicit MimicEnemyFindPlayer(const InitArg& arg); ~MimicEnemyFindPlayer() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x140 const float* mPlayerForceFindDist_s{}; // aitree_variable at offset 0x148 int* mMimicryMaterial_a{}; // aitree_variable at offset 0x150 bool* mIsStartResetMimicry_a{}; }; } // namespace uking::ai