#include "Game/Actor/AI/aiMimicEnemyNormal.h" namespace uking::ai { MimicEnemyNormal::MimicEnemyNormal(const InitArg& arg) : EnemyNormal(arg) {} MimicEnemyNormal::~MimicEnemyNormal() = default; void MimicEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void MimicEnemyNormal::leave_() { EnemyNormal::leave_(); } void MimicEnemyNormal::loadParams_() { EnemyNormal::loadParams_(); getStaticParam(&mPlayerForceFindDist_s, "PlayerForceFindDist"); getStaticParam(&mRideHorseMaskPlayerFindDist_s, "RideHorseMaskPlayerFindDist"); getAITreeVariable(&mIsStartResetMimicry_a, "IsStartResetMimicry"); } } // namespace uking::ai