#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MimicryResetCheck : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(MimicryResetCheck, ksys::act::ai::Ai) public: explicit MimicryResetCheck(const InitArg& arg); ~MimicryResetCheck() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mResetRate_s{}; // aitree_variable at offset 0x40 int* mMimicryMaterial_a{}; // aitree_variable at offset 0x48 bool* mIsStartResetMimicry_a{}; }; } // namespace uking::ai