#include "Game/Actor/AI/aiMiniGolemLifted.h" namespace uking::ai { MiniGolemLifted::MiniGolemLifted(const InitArg& arg) : EnemyLifted(arg) {} MiniGolemLifted::~MiniGolemLifted() = default; bool MiniGolemLifted::init_(sead::Heap* heap) { return EnemyLifted::init_(heap); } void MiniGolemLifted::enter_(ksys::act::ai::InlineParamPack* params) { EnemyLifted::enter_(params); } void MiniGolemLifted::leave_() { EnemyLifted::leave_(); } void MiniGolemLifted::loadParams_() { EnemyLifted::loadParams_(); getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } } // namespace uking::ai