#include "Game/Actor/AI/aiMiniGolemReaction.h" namespace uking::ai { MiniGolemReaction::MiniGolemReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} MiniGolemReaction::~MiniGolemReaction() = default; bool MiniGolemReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void MiniGolemReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void MiniGolemReaction::leave_() { EnemyDefaultReaction::leave_(); } void MiniGolemReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } } // namespace uking::ai