#include "Game/Actor/AI/aiMiniGolemRoot.h" namespace uking::ai { MiniGolemRoot::MiniGolemRoot(const InitArg& arg) : GolemRootBase(arg) {} MiniGolemRoot::~MiniGolemRoot() = default; bool MiniGolemRoot::init_(sead::Heap* heap) { return GolemRootBase::init_(heap); } void MiniGolemRoot::enter_(ksys::act::ai::InlineParamPack* params) { GolemRootBase::enter_(params); } void MiniGolemRoot::leave_() { GolemRootBase::leave_(); } void MiniGolemRoot::loadParams_() { GolemRootBase::loadParams_(); getStaticParam(&mLiftDeadTime_s, "LiftDeadTime"); getAITreeVariable(&mIsAllowReactionLift_a, "IsAllowReactionLift"); } } // namespace uking::ai