#include "Game/Actor/AI/aiMiniGolemSleep.h" namespace uking::ai { MiniGolemSleep::MiniGolemSleep(const InitArg& arg) : SleepNormal(arg) {} MiniGolemSleep::~MiniGolemSleep() = default; bool MiniGolemSleep::init_(sead::Heap* heap) { return SleepNormal::init_(heap); } void MiniGolemSleep::enter_(ksys::act::ai::InlineParamPack* params) { SleepNormal::enter_(params); } void MiniGolemSleep::leave_() { SleepNormal::leave_(); } void MiniGolemSleep::loadParams_() { SleepNormal::loadParams_(); getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } } // namespace uking::ai