#include "Game/Actor/AI/aiMoriblinSpearNearBattle.h" namespace uking::ai { MoriblinSpearNearBattle::MoriblinSpearNearBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void MoriblinSpearNearBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MoriblinSpearNearBattle::leave_() { ksys::act::ai::Ai::leave_(); } void MoriblinSpearNearBattle::loadParams_() { getStaticParam(&mBackWalkPer_s, "BackWalkPer"); getStaticParam(&mBackStepPer_s, "BackStepPer"); getStaticParam(&mNearDist_s, "NearDist"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai