#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MoriblinUnarmedBattle : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(MoriblinUnarmedBattle, ksys::act::ai::Ai) public: explicit MoriblinUnarmedBattle(const InitArg& arg); ~MoriblinUnarmedBattle() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mFarDist_s{}; // static_param at offset 0x40 const float* mOutDist_s{}; // static_param at offset 0x48 const float* mBaseDist_s{}; // static_param at offset 0x50 const int* mWeaponIdx_s{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x60 const float* mAttackStartRotate_s{}; // static_param at offset 0x68 const float* mAttackIntervalIntensity_s{}; // static_param at offset 0x70 const int* mPursuingAttackInterval_s{}; // static_param at offset 0x78 const float* mPursuingAttackStartAng_s{}; }; } // namespace uking::ai