#include "Game/Actor/AI/aiMoveAndFreeFallGondola.h" namespace uking::ai { MoveAndFreeFallGondola::MoveAndFreeFallGondola(const InitArg& arg) : BezierRailMove(arg) {} MoveAndFreeFallGondola::~MoveAndFreeFallGondola() = default; bool MoveAndFreeFallGondola::init_(sead::Heap* heap) { return BezierRailMove::init_(heap); } void MoveAndFreeFallGondola::enter_(ksys::act::ai::InlineParamPack* params) { BezierRailMove::enter_(params); } void MoveAndFreeFallGondola::leave_() { BezierRailMove::leave_(); } void MoveAndFreeFallGondola::loadParams_() { BezierRailMove::loadParams_(); getMapUnitParam(&mRailMoveSpeed_m, "RailMoveSpeed"); getMapUnitParam(&mGondolaRailOffsetTime_m, "GondolaRailOffsetTime"); } } // namespace uking::ai