#pragma once #include "Game/Actor/AI/aiBezierRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MoveAndFreeFallGondola : public BezierRailMove { SEAD_RTTI_OVERRIDE(MoveAndFreeFallGondola, BezierRailMove) public: explicit MoveAndFreeFallGondola(const InitArg& arg); ~MoveAndFreeFallGondola() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0xa0 const float* mRailMoveSpeed_m{}; // map_unit_param at offset 0xa8 const float* mGondolaRailOffsetTime_m{}; }; } // namespace uking::ai