#include "Game/Actor/AI/aiMoveAroundTarget.h" namespace uking::ai { MoveAroundTarget::MoveAroundTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MoveAroundTarget::~MoveAroundTarget() = default; bool MoveAroundTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MoveAroundTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MoveAroundTarget::leave_() { ksys::act::ai::Ai::leave_(); } void MoveAroundTarget::loadParams_() { getStaticParam(&mTurnTimeBase_s, "TurnTimeBase"); getStaticParam(&mTurnTimeRand_s, "TurnTimeRand"); getStaticParam(&mStartRange_s, "StartRange"); getStaticParam(&mEndRange_s, "EndRange"); getStaticParam(&mChangeRangeRate_s, "ChangeRangeRate"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai