#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MoveAroundTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(MoveAroundTarget, ksys::act::ai::Ai) public: explicit MoveAroundTarget(const InitArg& arg); ~MoveAroundTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mTurnTimeBase_s{}; // static_param at offset 0x40 const int* mTurnTimeRand_s{}; // static_param at offset 0x48 const float* mStartRange_s{}; // static_param at offset 0x50 const float* mEndRange_s{}; // static_param at offset 0x58 const float* mChangeRangeRate_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai