#include "Game/Actor/AI/aiMoveLOSFeedback.h" namespace uking::ai { MoveLOSFeedback::MoveLOSFeedback(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MoveLOSFeedback::~MoveLOSFeedback() = default; bool MoveLOSFeedback::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MoveLOSFeedback::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MoveLOSFeedback::leave_() { ksys::act::ai::Ai::leave_(); } void MoveLOSFeedback::loadParams_() { getStaticParam(&mFramesCooldownFeedback_s, "FramesCooldownFeedback"); getStaticParam(&mLOSCheckLength_s, "LOSCheckLength"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai