#include "Game/Actor/AI/aiMoveRemainsElectric.h" namespace uking::ai { MoveRemainsElectric::MoveRemainsElectric(const InitArg& arg) : RailMoveRemains(arg) {} MoveRemainsElectric::~MoveRemainsElectric() = default; bool MoveRemainsElectric::init_(sead::Heap* heap) { return RailMoveRemains::init_(heap); } void MoveRemainsElectric::enter_(ksys::act::ai::InlineParamPack* params) { RailMoveRemains::enter_(params); } void MoveRemainsElectric::leave_() { RailMoveRemains::leave_(); } void MoveRemainsElectric::loadParams_() { RailMoveRemains::loadParams_(); getStaticParam(&mReactiveRange_s, "ReactiveRange"); getStaticParam(&mDemoCallWaitTime_s, "DemoCallWaitTime"); getStaticParam(&mCannonOffset_s, "CannonOffset"); getStaticParam(&mWeakPointOffset_s, "WeakPointOffset"); getMapUnitParam(&mIsJoinRemainsBattle_m, "IsJoinRemainsBattle"); } } // namespace uking::ai