#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MoveToCameraFrontXZ : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(MoveToCameraFrontXZ, ksys::act::ai::Ai) public: explicit MoveToCameraFrontXZ(const InitArg& arg); ~MoveToCameraFrontXZ() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mReverseTimer_s{}; // static_param at offset 0x40 const int* mReverseCount_s{}; // static_param at offset 0x48 const int* mWeaponIdx_s{}; // static_param at offset 0x50 const float* mDistFromPlayer_s{}; // static_param at offset 0x58 const float* mMinDistFromPlayer_s{}; // static_param at offset 0x60 const float* mAvoidPlayerDist_s{}; // static_param at offset 0x68 const float* mAddLineCheckNavRadius_s{}; // static_param at offset 0x70 const float* mReachableRadius_s{}; // static_param at offset 0x78 const bool* mIsSuccessByLineReachable_s{}; }; } // namespace uking::ai