#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MoveToTargetCollisionFeedback : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(MoveToTargetCollisionFeedback, ksys::act::ai::Ai) public: explicit MoveToTargetCollisionFeedback(const InitArg& arg); ~MoveToTargetCollisionFeedback() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mCooldownFramesTargetAdjust_s{}; // static_param at offset 0x40 const float* mFramesUntilRetryOriginalPos_s{}; // static_param at offset 0x48 const float* mIdealDepthMin_s{}; // static_param at offset 0x50 const float* mIdealDepthMax_s{}; // static_param at offset 0x58 const float* mIgnoreYComponentThreshold_s{}; // static_param at offset 0x60 const bool* mUseMoveAwayFromPos_s{}; // static_param at offset 0x68 const bool* mRetryOriginalPos_s{}; // static_param at offset 0x70 const bool* mIsAdjustDepthOnCollision_s{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x80 sead::Vector3f* mMoveAwayFromPos_d{}; }; } // namespace uking::ai