#include "Game/Actor/AI/aiNPCAlert.h" namespace uking::ai { NPCAlert::NPCAlert(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCAlert::~NPCAlert() = default; bool NPCAlert::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCAlert::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCAlert::loadParams_() { getStaticParam(&mMinReactionTime_s, "MinReactionTime"); getStaticParam(&mReleaseDist_s, "ReleaseDist"); getDynamicParam(&mTerrorLevel_d, "TerrorLevel"); getDynamicParam(&mIsTimeOver_d, "IsTimeOver"); getDynamicParam(&mIsSitting_d, "IsSitting"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTerrorEmitter_d, "TerrorEmitter"); } } // namespace uking::ai