#include "Game/Actor/AI/aiNPCArtistRoot.h" namespace uking::ai { NPCArtistRoot::NPCArtistRoot(const InitArg& arg) : NPCRoot(arg) {} NPCArtistRoot::~NPCArtistRoot() = default; bool NPCArtistRoot::init_(sead::Heap* heap) { return NPCRoot::init_(heap); } void NPCArtistRoot::enter_(ksys::act::ai::InlineParamPack* params) { NPCRoot::enter_(params); } void NPCArtistRoot::leave_() { NPCRoot::leave_(); } void NPCArtistRoot::loadParams_() { NPCRoot::loadParams_(); getMapUnitParam(&mActorName_m, "ActorName"); } } // namespace uking::ai