#pragma once #include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCArtistRoot : public NPCRoot { SEAD_RTTI_OVERRIDE(NPCArtistRoot, NPCRoot) public: explicit NPCArtistRoot(const InitArg& arg); ~NPCArtistRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x238 sead::SafeString mActorName_m{}; }; } // namespace uking::ai