#include "Game/Actor/AI/aiNPCAttentionAI.h" namespace uking::ai { NPCAttentionAI::NPCAttentionAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCAttentionAI::~NPCAttentionAI() = default; bool NPCAttentionAI::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCAttentionAI::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCAttentionAI::loadParams_() { getStaticParam(&mDurationTime_s, "DurationTime"); getStaticParam(&mTurnAngleDiff_s, "TurnAngleDiff"); getStaticParam(&mIsUseSight_s, "IsUseSight"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai