#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCAvoid : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCAvoid, ksys::act::ai::Ai) public: explicit NPCAvoid(const InitArg& arg); ~NPCAvoid() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mTargetTerrorLevel_s{}; // static_param at offset 0x40 const int* mReleaseCrouchTime_s{}; // dynamic_param at offset 0x48 int* mTerrorLevel_d{}; // dynamic_param at offset 0x50 int* mTerrorLayer_d{}; // dynamic_param at offset 0x58 bool* mIsReturnFromDemo_d{}; // dynamic_param at offset 0x60 bool* mIsNeedUnEquipWeapon_d{}; // dynamic_param at offset 0x68 bool* mIsSitting_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetVel_d{}; // dynamic_param at offset 0x80 ksys::act::BaseProcLink* mTerrorEmitter_d{}; }; } // namespace uking::ai