#include "Game/Actor/AI/aiNPCChasePlayerBlueFire.h" namespace uking::ai { NPCChasePlayerBlueFire::NPCChasePlayerBlueFire(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCChasePlayerBlueFire::~NPCChasePlayerBlueFire() = default; bool NPCChasePlayerBlueFire::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCChasePlayerBlueFire::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCChasePlayerBlueFire::leave_() { ksys::act::ai::Ai::leave_(); } void NPCChasePlayerBlueFire::loadParams_() { getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mNearDist_s, "NearDist"); getStaticParam(&mLeaveDist_s, "LeaveDist"); getStaticParam(&mLostDist_s, "LostDist"); } } // namespace uking::ai