#include "Game/Actor/AI/aiNPCGerudoQueenRoot.h" namespace uking::ai { NPCGerudoQueenRoot::NPCGerudoQueenRoot(const InitArg& arg) : NPCRoot(arg) {} NPCGerudoQueenRoot::~NPCGerudoQueenRoot() = default; bool NPCGerudoQueenRoot::init_(sead::Heap* heap) { return NPCRoot::init_(heap); } void NPCGerudoQueenRoot::enter_(ksys::act::ai::InlineParamPack* params) { NPCRoot::enter_(params); } void NPCGerudoQueenRoot::leave_() { NPCRoot::leave_(); } void NPCGerudoQueenRoot::loadParams_() { NPCRoot::loadParams_(); getMapUnitParam(&mIsOnHelmet_m, "IsOnHelmet"); } } // namespace uking::ai