#include "Game/Actor/AI/aiNPCHeartsRoot.h" namespace uking::ai { NPCHeartsRoot::NPCHeartsRoot(const InitArg& arg) : NPCRoot(arg) {} NPCHeartsRoot::~NPCHeartsRoot() = default; bool NPCHeartsRoot::init_(sead::Heap* heap) { return NPCRoot::init_(heap); } void NPCHeartsRoot::enter_(ksys::act::ai::InlineParamPack* params) { NPCRoot::enter_(params); } void NPCHeartsRoot::leave_() { NPCRoot::leave_(); } void NPCHeartsRoot::loadParams_() { NPCRoot::loadParams_(); } } // namespace uking::ai