#include "Game/Actor/AI/aiNPCHorseRide.h" namespace uking::ai { NPCHorseRide::NPCHorseRide(const InitArg& arg) : RideHorseNonPlayer(arg) {} NPCHorseRide::~NPCHorseRide() = default; bool NPCHorseRide::init_(sead::Heap* heap) { return RideHorseNonPlayer::init_(heap); } void NPCHorseRide::enter_(ksys::act::ai::InlineParamPack* params) { RideHorseNonPlayer::enter_(params); } void NPCHorseRide::leave_() { RideHorseNonPlayer::leave_(); } void NPCHorseRide::loadParams_() { getStaticParam(&mGearLevel_s, "GearLevel"); getStaticParam(&mGearResetPathNum_s, "GearResetPathNum"); getStaticParam(&mPlayerNearDistance_s, "PlayerNearDistance"); getAITreeVariable(&mEventBindUnit_a, "EventBindUnit"); } } // namespace uking::ai