#include "Game/Actor/AI/aiNPCHorseRideWait.h" namespace uking::ai { NPCHorseRideWait::NPCHorseRideWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCHorseRideWait::~NPCHorseRideWait() = default; bool NPCHorseRideWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCHorseRideWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCHorseRideWait::leave_() { ksys::act::ai::Ai::leave_(); } void NPCHorseRideWait::loadParams_() {} } // namespace uking::ai