#include "Game/Actor/AI/aiNPCMamonoShopRoot.h" namespace uking::ai { NPCMamonoShopRoot::NPCMamonoShopRoot(const InitArg& arg) : NPCRoot(arg) {} NPCMamonoShopRoot::~NPCMamonoShopRoot() = default; bool NPCMamonoShopRoot::init_(sead::Heap* heap) { return NPCRoot::init_(heap); } void NPCMamonoShopRoot::enter_(ksys::act::ai::InlineParamPack* params) { NPCRoot::enter_(params); } void NPCMamonoShopRoot::leave_() { NPCRoot::leave_(); } void NPCMamonoShopRoot::loadParams_() { NPCRoot::loadParams_(); getMapUnitParam(&mMamonoShopPlacement_m, "MamonoShopPlacement"); } } // namespace uking::ai