#include "Game/Actor/AI/aiNPCMove.h" namespace uking::ai { NPCMove::NPCMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCMove::~NPCMove() = default; bool NPCMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCMove::leave_() { ksys::act::ai::Ai::leave_(); } void NPCMove::loadParams_() { getStaticParam(&mTerritoryRange_s, "TerritoryRange"); getStaticParam(&mDestination_s, "Destination"); getStaticParam(&mMoveEndASName_s, "MoveEndASName"); } } // namespace uking::ai