#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCMove : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCMove, ksys::act::ai::Ai) public: explicit NPCMove(const InitArg& arg); ~NPCMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mTerritoryRange_s{}; // static_param at offset 0x40 sead::SafeString mDestination_s{}; // static_param at offset 0x50 sead::SafeString mMoveEndASName_s{}; }; } // namespace uking::ai