#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCMoveToRailPoint : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCMoveToRailPoint, ksys::act::ai::Ai) public: explicit NPCMoveToRailPoint(const InitArg& arg); ~NPCMoveToRailPoint() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 int* mRailPointIndex_d{}; // dynamic_param at offset 0x40 bool* mIsTurnToRailPointDir_d{}; // dynamic_param at offset 0x48 bool* mIsAlignmentAnchor_d{}; // dynamic_param at offset 0x50 sead::SafeString* mRailUniqueName_d{}; // dynamic_param at offset 0x60 sead::SafeString* mASName_d{}; }; } // namespace uking::ai