#include "Game/Actor/AI/aiNPCReaction.h" namespace uking::ai { NPCReaction::NPCReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCReaction::~NPCReaction() = default; void NPCReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCReaction::leave_() { ksys::act::ai::Ai::leave_(); } void NPCReaction::loadParams_() { getDynamicParam(&mReactionId_d, "ReactionId"); getDynamicParam(&mIsReceiveInterest2_d, "IsReceiveInterest2"); getDynamicParam(&mMessageId_d, "MessageId"); getDynamicParam(&mGazeASName_d, "GazeASName"); getDynamicParam(&mStaggerDir_d, "StaggerDir"); } } // namespace uking::ai