#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCReaction : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCReaction, ksys::act::ai::Ai) public: explicit NPCReaction(const InitArg& arg); ~NPCReaction() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 int* mReactionId_d{}; // dynamic_param at offset 0x40 bool* mIsReceiveInterest2_d{}; // dynamic_param at offset 0x48 sead::SafeString* mMessageId_d{}; // dynamic_param at offset 0x58 sead::SafeString* mGazeASName_d{}; // dynamic_param at offset 0x68 sead::Vector3f* mStaggerDir_d{}; }; } // namespace uking::ai