#include "Game/Actor/AI/aiNPCReturnAnchor.h" namespace uking::ai { NPCReturnAnchor::NPCReturnAnchor(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCReturnAnchor::~NPCReturnAnchor() = default; bool NPCReturnAnchor::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCReturnAnchor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCReturnAnchor::leave_() { ksys::act::ai::Ai::leave_(); } void NPCReturnAnchor::loadParams_() {} } // namespace uking::ai