#include "Game/Actor/AI/aiNPCReturnRestPosRoot.h" namespace uking::ai { NPCReturnRestPosRoot::NPCReturnRestPosRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCReturnRestPosRoot::~NPCReturnRestPosRoot() = default; bool NPCReturnRestPosRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCReturnRestPosRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCReturnRestPosRoot::leave_() { ksys::act::ai::Ai::leave_(); } void NPCReturnRestPosRoot::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai