#include "Game/Actor/AI/aiNPCRoam.h" namespace uking::ai { NPCRoam::NPCRoam(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCRoam::~NPCRoam() = default; bool NPCRoam::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCRoam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCRoam::leave_() { ksys::act::ai::Ai::leave_(); } void NPCRoam::loadParams_() { getStaticParam(&mWaitFrame_s, "WaitFrame"); getStaticParam(&mWaitFrameRand_s, "WaitFrameRand"); getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mWalkDistMin_s, "WalkDistMin"); getStaticParam(&mWalkDistMax_s, "WalkDistMax"); getDynamicParam(&mWaitASName_d, "WaitASName"); getDynamicParam(&mBasisPos_d, "BasisPos"); } } // namespace uking::ai