#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCRoam : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCRoam, ksys::act::ai::Ai) public: explicit NPCRoam(const InitArg& arg); ~NPCRoam() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWaitFrame_s{}; // static_param at offset 0x40 const int* mWaitFrameRand_s{}; // static_param at offset 0x48 const float* mRadius_s{}; // static_param at offset 0x50 const float* mWalkDistMin_s{}; // static_param at offset 0x58 const float* mWalkDistMax_s{}; // dynamic_param at offset 0x60 sead::SafeString* mWaitASName_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mBasisPos_d{}; }; } // namespace uking::ai