#include "Game/Actor/AI/aiNPCRoot.h" namespace uking::ai { NPCRoot::NPCRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCRoot::~NPCRoot() = default; bool NPCRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCRoot::leave_() { ksys::act::ai::Ai::leave_(); } void NPCRoot::loadParams_() { getStaticParam(&mReleaseInterest2Time_s, "ReleaseInterest2Time"); getStaticParam(&mPlayerHitVelocity_s, "PlayerHitVelocity"); getStaticParam(&mStaggerUpperASName_s, "StaggerUpperASName"); getStaticParam(&mStaggerUpperRunASName_s, "StaggerUpperRunASName"); } } // namespace uking::ai