#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCRunaway : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCRunaway, ksys::act::ai::Ai) public: explicit NPCRunaway(const InitArg& arg); ~NPCRunaway() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mReleaseDistance_s{}; // static_param at offset 0x40 const float* mCorneredDistance_s{}; // static_param at offset 0x48 const float* mStandRateTime_s{}; // static_param at offset 0x50 const float* mStandingTime_s{}; // dynamic_param at offset 0x58 int* mTerrorLevel_d{}; // dynamic_param at offset 0x60 int* mTerrorLayer_d{}; // dynamic_param at offset 0x68 bool* mIsReturnFromDemo_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetVel_d{}; }; } // namespace uking::ai