#include "Game/Actor/AI/aiNPCScheduleMove.h" namespace uking::ai { NPCScheduleMove::NPCScheduleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCScheduleMove::~NPCScheduleMove() = default; bool NPCScheduleMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCScheduleMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCScheduleMove::leave_() { ksys::act::ai::Ai::leave_(); } void NPCScheduleMove::loadParams_() {} } // namespace uking::ai